Smart Lighting + IoT | Technologies | Research News | Controls | Touchscreen | Jun 29, 2020

Touchscreens Are Going 3D with University of Bristol's Innovative New Spray-On Technique

Inspired by the way an artist creates graffiti on a wall and using a novel combination of sprayable electronics and 3D printing, the technique, called ProtoSpray, allows the creation of displays on surfaces that go beyond the usual rectangular and 2D shapes.

"We have liberated displays from their 2D rectangular casings by developing a process so people can build interactive objects of any shape. The process is very accessible: it allows end-users to create objects with conductive plastic and electroluminescent paint even if they don't have expertise in these materials," said Ollie Hanton, PhD student and lead author of the research.

The aim of the EPSRC-funded research was to broaden the scope of how people can interact with digital technologies. The ProtoSpray process, developed in collaboration with the MIT media lab, opens up potential for makers, hobbyists and researchers to develop interactive objects of different (arbitrary) shapes.

"3D printers have enabled personal fabrication of objects but our work takes this even further to where we print not only plastic but also other materials that are essential for creating displays. Using 3D printing of plastics and spraying of materials that light up when electricity is applied, we can support makers to produce objects of all shapes that can display information and detect touch.

"Our vision is to make screen/display a fundamental expressive medium in the same way people currently use ink, paint, or clay," said Mr. Hanton.

Dr. Anne Roudaut, Associate Professor in Human-Computer Interaction at the University of Bristol, who supervised the research, said the next step would be to create a machine that can both 3D print and spray automatically onto the 3D printed objects.

References:

Mr. Hanton's paper on the innovation was presented and received an honorable mention at the ACM Conference on Human Factors in Computing Systems (CHI) - generally considered the most prestigious academic conference in the field of human-computer interaction.

Fundings:
The aim of the EPSRC-funded research was to broaden the scope of how people can interact with digital technologies. The ProtoSpray process, developed in collaboration with the MIT media lab, opens up potential for makers, hobbyists and researchers to develop interactive objects of different (arbitrary) shapes.

About School of Computer Science, Electrical and Electronic Engineering, and Engineering Maths (SCEEM):
The school provides opportunities to make an impact through creating technology that changes our world. Our strengths in connectivity, computation, AI, cybersecurity, interaction, vision, robotics, energy management, and simulation equip our graduates to create solutions to challenges in health, sustainability, and urban life. The inclusive community is a space for co-creation of education and research.

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